I don't fully remember how I crashed the game, but I either dove or punched while entering the box. I also saw an O-Jay pouch clip into the collision for the box before I entered inside of it.
its most likely punching when going into another room haha.
It creates a temporary object that lacks persistency (a variable in GMS2 that keeps an object or room loaded if it is set to true) which is why the game crashes since the player looks for the punch object when loading into different rooms so that the hand can home back to the player. if that makes any sense lol.
I'm planning to scrap punching to replace it with a whole different mechanic tho lmao
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Howd you get it to crash?
I don't fully remember how I crashed the game, but I either dove or punched while entering the box. I also saw an O-Jay pouch clip into the collision for the box before I entered inside of it.
its most likely punching when going into another room haha.
It creates a temporary object that lacks persistency (a variable in GMS2 that keeps an object or room loaded if it is set to true) which is why the game crashes since the player looks for the punch object when loading into different rooms so that the hand can home back to the player. if that makes any sense lol.
I'm planning to scrap punching to replace it with a whole different mechanic tho lmao
For A demo, this is Great! ( I Totally have no connection to this game ;) )