A downloadable game for Windows

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OVERVIEW:

O-Jay! is a single-player platformer that is inspired by the Rayman and Sonic the Hedgehog games. 

STORY:

The game follows a young boy named Bryson, who after being left home alone, messes with one of his dad’s crazy inventions: The Shrink Ray 3000, and uses it on some of his favorite toys, knick-knacks, tools, and other various things. Until he misses his shot and hits a mirror in his room, the projectile ricochets back at him and shrinks him! What Bryson didn’t realize is that the gun didn’t only shrink things, but it also made them sentient! 

The new self-aware objects Bryson shot at with the shrink ray smashed it to pieces and hid them around the house. Bryson now must retrieve these broken pieces and fix The Shrink Ray 3000 before his mom and dad get home!

CONTROLS:

Z - Jump, Select

X - Dive, Attack

C - Chatting with NPCs

L-Shift - Slide

and of course, arrow keys to move


PLEASE NOTE:

This game is still in early development; things may change in future builds. Other than that, have fun!


Join the Discord!

https://discord.gg/t2d22dbp5s


O-Jay! Team:

Airfried01 (Artist/Programmer) - airfried01 (@airfried01.bsky.social) — Bluesky

BJ83 (Programmer) - Bj83 (@bj84.bsky.social) — Bluesky

Toucany (Programmer) - Toucany (@toucanydev.bsky.social) — Bluesky

Rangry (Programmer) - XaropeDerretido (@XDerretido) / X

Rydia (Composer) - https://linktr.ee/rydia_theawesome

FyreDragon (SFX Artist)

StatusPrototype
PlatformsWindows
Release date 99 days ago
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorI-Frames
GenrePlatformer, Action
Made withGameMaker, Aseprite
Tags16-bit, 2D, GameMaker, Indie, Pixel Art, Retro, Side Scroller, Simple, Sprites
Average sessionA few minutes

Download

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Click download now to get access to the following files:

O-Jay DEMO.zip 17 MB

Development log

Comments

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(+1)
Nice demo. However, the game crashed when I entered the box in Level 1.

Howd you get it to crash?

I don't fully remember how I crashed the game, but I either dove or punched while entering the box. I also saw an O-Jay pouch clip into the collision for the box before I entered inside of it.

its most likely punching when going into another room haha.


It creates a temporary object that lacks persistency (a variable in GMS2 that keeps an object or room loaded if it is set to true) which is why the game crashes since the player looks for the punch object when loading into different rooms so that the hand can home back to the player. if that makes any sense lol.


I'm planning to scrap punching to replace it with a whole different mechanic tho lmao

(+2)

For A demo, this is Great! ( I Totally have no connection to this game ;) )